Darren New <dne### [at] san rr com> wrote:
> Jaime Vives Piqueres wrote:
> > I always thought that POV-Ray was specially crafted for people who like to
> > reinvent the 3D wheel... :)
>
> Or at least the sphere.
Yeah, those are "tri-vial" as well: You can use POV's standard sphere{}, but
occasionally you are better off with a sperical blob element. And occasionally
you may have reason to model it as an isosurface - or a mesh, for that
matter...
Using bicubic patches to approximate a sphere seems to be a bit difficult
though...
;)
Post a reply to this message
|