|
![](/i/fill.gif) |
=?ISO-8859-1?Q?J=F6rg_=27Yadgar=27_Bleimann?= <yaz### [at] gmx de> wrote:
> ...but the textures continue through the checker pattern rather than
> being "copied" into each checker cell (see attached picture) - is this a
> general shortcoming of the checker pattern, or are there ways to avoid this?
All the checker pattern does is "weave" two textures (or pigments or whatever)
together in an alternating fashion. It does no transformations whatsoever on
the textures themselves.
This is not a "shortcoming" - it's just the way the checker pattern works.
Having the pattern repeat for each tile is not always desired, so that requires
an additional operation, a so-called warp (more precisely, a repeat warp in this
case; you probably need two of them). See "3.5.12.6.2 Repeat Warp" in the POV
3.6 documentation.
Post a reply to this message
|
![](/i/fill.gif) |