POV-Ray : Newsgroups : povray.binaries.images : The Thing That Wood Not Be : Re: The Thing That Wood Not Be Server Time
1 Aug 2024 06:19:51 EDT (-0400)
  Re: The Thing That Wood Not Be  
From: Eriban
Date: 19 Mar 2009 14:50:00
Message: <web.49c29322b560dad881475b100@news.povray.org>
"Cousin Ricky" <ric### [at] yahoocom> wrote:
> Paolo Gibellini <p.g### [at] gmailcom> wrote:
> > >Eriban  on date 09/03/2009 19:57 wrote:
> > > Thanks for the kind words. If you mean the tiled covering on the desk, I don't
> > > mind sharing the source for that. It's only the tricks that make up the
> > > illusion that I prefer to keep to myself, in order not to spoil the mystery.
> > >
> > I see...
> > A CFF trick?
>
> OK, I give up.  What's a CFF trick?
>
> I looked at http://www.acronymfinder.com/CFF.html and
> http://www.urbandictionary.com/define.php?term=cff (NSFW), but I still don't


Ha ha, I see the image got you a bit confused. My apologies. Unfortunately, the
CFF acronym is not a clue that reveals the tricks used to create the scene.
"CFF" does actually stand for Cubism For Fun, and is an actual puzzle magazine
(see http://cff.helm.lu/). The reason for including it in the image is that the
double-dovetail connection shown on the cover of the magazine is an actual
puzzle. Although it may look impossible, it can be physically created. However,
with the dovetail connection realized as shown (i.e. according to the wooden
piece that lies detached on the desk) the connection is really impossible to put
together. Still, in the scene file that's not a problem. An impossible
connection like that is easily joined in the POV-Ray universe :-)

Cheers,
Erwin

P.S. I was not sure if you actually wanted me to post the source for the tiled
covering on the desk; there's not really that much to it. However, if you're
interested, let me know. I will then extract and polish up that bit of code,
and upload it.


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