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CShake <cshake+pov### [at] gmailcom> wrote:
> Here's a test of a sphere_sweep version of a deformed mesh cap.
Looking good! Now all you need to do is get some "cushion deformation" into the
mesh (if you know what I mean; looking head-on, the wires should appear to
"bend outward" where they're closer to the mike's central axis), so that they
hit the "equator" at a shallower angle, and then you'll have the real thing.
> Render time: 1hr29min. (dual core, 3.7b31) Radiosity on, no focal blur.
Hum, let's see what focal blur makes of it...
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