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Another little test.
//START////////////////////////////////////////////////////////////
background { rgb 0 }
camera {
perspective
up y
right x
location <0,0,-10>
angle 3 //20 //48 originale
look_at <0,0,0>
}
light_source {
<0,0,-1.02>,
rgb 0.75
//spotlight
//radius 1/1000
//falloff 1/300
//tightness 0
//point_at <0,0,-1>
}
sphere {
<0,0,0>, 1
pigment { rgb 1 }
///*
normal {
//agate 0.5
//granite 0.5
wrinkles 0.5
//dents 0.5
//accuracy 1/255
scale 0.01 //0.025
}
//*/
finish {
ambient 0.05
diffuse 1.0
//phong 0.9 phong_size 6
specular 0.9 roughness 0.02
}
}
//END////////////////////////////////////////////////////////////
The image shows a Light very close to the surface of a sphere.
1. A perfect Granite.
2. A perfect Agate.
3. A beautiful/strange Dents.
4. A mutilated Wrinkles. :-(
--
Carlo
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