"Trevor G Quayle" <Tin### [at] hotmailcom> wrote:
> It's not really that it should look like agate or granite, but rather behave
> similarly:
The point I tried to make is that when using "wrinkles" for normals, POV doesn't
just seem to take that pattern and pertube the normals according to its
greyscale value (as it seems to be doing with "agate" and "granite"), but
execute some special code that is *supposed* to give better results... but
apparently fails at doing so.
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