|
|
"Thomas de Groot" <tDOTdegroot@interDOTnlANOTHERDOTnet> wrote:
> - The buildings have been created using Sam Benge's Simulated Technology
> macro. The resulting isosurfaces were transformed into meshes with Bill
> Pragnell's Mesh Approximator.
Haha, I'd forgotten I even posted that - it was a wip halfway to the meshrelief
macros! You are obviously a compulsive hoarder of macros... (it's good that
somebody is - there must be so much code posted here that never gets polished
enough to make it to the object collection, etc)
The wolves look quite large, is that deliberate? There's something about the
clouds that doesn't look quite right too, I think they need a little noise.
Otherwise, this looks very good. I like the ground texture!
Bill
Post a reply to this message
|
|