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"Bill Pragnell" <bil### [at] hotmailcom> wrote:
> Both, really. I've since given the pigment a finer, grainy look, almost
> normal-like close up. And you're right, the mesh is a low-res version. It too
> will be finer for high-quality renders. (I would say this is a 'medium-quality'
> render!)
Only to a point. It looks like you could go a little farther on surface
deformation detail, but there should always be room for some fine-scale detail
with a normal.
- Ricky
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