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Jaime Vives Piqueres <jai### [at] ignoranciaorg> wrote:
>
>
> > To me, the finish on the wood flooring makes it look more like vinyl (due
> > to the significant reflection) than wood, but there is a fine line
> > between polyurethane coating reflection and plastic looking.
>
> Yes, it looks like a fake wood made out of vinyl... :) Wood reflections
> should be more blurry, but I still haven't found a way to mix the wood grain
> bumps with the blurred reflections trick.
That's easy - just use an averaged normal_map
e.g.
#declare bump_mapping =
normal {
bump_map {
png "wood-bump.png"
interpolate 3
bump_size 10
}
rotate x*90
scale 100
}
#declare micro_normals =
normal {
bumps 0.5
scale 0.001
}
plane {
<0.0, 1.0, 0.0>, 0.0
texture {
pigment { rgb 0.3 }
finish { reflection 0.8 conserve_energy }
normal {
average
normal_map {
[ 1 bump_mapping ]
[ 1 micro_normals translate <rand(s), rand(s), rand(s)>*1000 ]
}
}
}
}
Cheers,
Edouard.
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