POV-Ray : Newsgroups : povray.binaries.images : MCPov + HDRI + Pseudo-SSS : Re: MCPov + HDRI + Pseudo-SSS Server Time
1 Aug 2024 00:17:30 EDT (-0400)
  Re: MCPov + HDRI + Pseudo-SSS  
From: Carlo C 
Date: 2 Mar 2009 10:55:01
Message: <web.49ac00ec7ed253b4cc3c8ce00@news.povray.org>
"triple_r" <nomail@nomail> wrote:
> It's really only surface scattering, rather than subsurface scattering, but
> here's the montecarlo approach.  In summary,
>
> 1) Only lighting is HDR image.
> 2) Single object with one uniform texture
> 3) Interior is absorbing media
> 4) Surface has diffuse reflection and diffuse refraction
> 5) Surface has transmit (1-eps) and diffuse 1/eps
>    ( This maintains diffuse=1 since (1/eps) * (1-(1-eps)) = 1 )
>
> This works well for thin features, but won't work well for smooth transitions
> like a sharp light on a sphere.  That is, unless a second sphere is placed
> below the surface so that some subsurface scattering actually occurs.
>
> Another random MCPov tip: render large.  Scaling down decreases noise, but you
> can't ever scale up.  In other words, it would be larger, but my computer went
> to sleep overnight.
>
>  - Ricky

The image is very dark on my monitor.
But it is very promising!
Cool! ;-)


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