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=?ISO-8859-1?Q?=22J=E9r=F4me_M=2E_Berger=22?= <jeb### [at] freefr> wrote:
> Not exactly: a bad max trace level gives you pixels with the
> background colour. It all depends on what that colour is, but if it
> had been set to cyan, it could cause this effect.
Um... well, yeah, you're right. How often do you set your background color to
cyan though? ;)
> Well, a POV internal error would be my first guess too, but that
> doesn't tell Kenneth how to work around it in this scene...
I think it does: Use POV 3.7 instead :P
(Yeah, you're right though; admittedly I'm seeing this more from a developer's
perspective, not the user's one...)
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