|
|
"clipka" <nomail@nomail> wrote:
Ah well, looks like I myself am the first one to come up with a (partial)
solution for these issues:
- When I added the portal for the broken glass, I also added
mc_check_portal_overlap; it seems that this also requires using mc_sort_portals
(at least for my shot). This eliminates the arced shadow (which, as it seems,
was due to the glass portal "shadowing" the sun portal).
- The issues with the glass not being sufficiently transparent seem to have been
due to insufficient number of samples specified for its portal, though I have no
clear idea why that should be. Somewhat cranking up the number of samples mostly
solved the problem (though not completely, as it seems).
Post a reply to this message
|
|