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"clipka" <nomail@nomail> wrote:
> "Thomas de Groot" <tDOTdegroot@interDOTnlANOTHERDOTnet> wrote:
> > My experience is that, with translucent surfaces used as lamp shades, a bit
> > of ambient on the texture finish is working just fine. In all other cases
> > ambient should be 0.
> >
> > I know you disagree on the translucency bit, but it works, even if it is not
> > orthodox usage :-)
>
> As I said: I guess we need a fast way to do subsurface scattering in POV, so
> nobody needs to misuse ambient for that...
Hey, I'm guilty of that! Didn't like having to do it, but I was complemented on
the result.
http://news.povray.org/povray.binaries.images/thread/%3C4838e129%40news.povray.org%3E/?ttop=298017&toff=350&mtop=274727
&moff=6
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