POV-Ray : Newsgroups : povray.binaries.images : The torpor of light : Re: The torpor of light Server Time
1 Aug 2024 00:24:49 EDT (-0400)
  Re: The torpor of light  
From: triple r
Date: 19 Feb 2009 22:10:01
Message: <web.499e1ee8122f218563a1b7c30@news.povray.org>
"Cousin Ricky" <ric### [at] yahoocom> wrote:
> I noticed that you used one of those hard-to-find daylight bulbs.  I actually
> prefer those (I use one IRL), but I used a soft warm light here because it
> seemed to fit the mood of the recent Tiffany thread.  Makes for an ugly-looking
> green through the welding glass, though. :^P

I don't remember them being hard to find, but that's the beauty of compact
fluorescent bulbs--you can hardly remember the last time you purchased one!

> That sounds like a good solution.  I'll take a look.

I've been meaning to do some benchmarks for a while to compare the rendering
time of spheres or more complex primitives to their mesh equivalents.  When
mcpov was originally released, the mesh-based scenes seemed to work much better
than scenes with many primitives.  This should be no surprise, but indicates
that perhaps if a mesh alternative is available, it could be worthwhile.

> I didn't realize that POV had angle-of-incidence.  Is that an MCPOV thing?

It's a megapov thing, and since mcpov is based on megapov, it has the feature as
well.  You did a fine job of accomplishing the effect though.

 - Ricky


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