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"triple_r" <nomail@nomail> wrote:
>
> Here's my quick attempt with mcpov. Yours looks much better, but it's possible
> mine may render more quickly.
I noticed that you used one of those hard-to-find daylight bulbs. I actually
prefer those (I use one IRL), but I used a soft warm light here because it
seemed to fit the mood of the recent Tiffany thread. Makes for an ugly-looking
green through the welding glass, though. :^P
> The bulb is a mesh just generated by extruding a cross-section along a spline,
> all in pov, of course. There's not much control for orientation or twisting,
> but it's fine for a circle.
That sounds like a good solution. I'll take a look.
> I used an aoi pattern for the bulb, although it is
> almost completely blown out. It'd be nice to have HDR output for mcpov, but oh
> well. I will post the source to p.t.s-f shortly.
Almost blown out actually sounds like decent goal. It gives the desired
hypersaturated impression while just avoiding the flatness I mentioned earlier.
I didn't realize that POV had angle-of-incidence. Is that an MCPOV thing?
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