|
![](/i/fill.gif) |
"Thomas de Groot" <tDOTdegroot@interDOTnlANOTHERDOTnet> wrote:
> My experience is that, with translucent surfaces used as lamp shades, a bit
> of ambient on the texture finish is working just fine. In all other cases
> ambient should be 0.
>
> I know you disagree on the translucency bit, but it works, even if it is not
> orthodox usage :-)
As I said: I guess we need a fast way to do subsurface scattering in POV, so
nobody needs to misuse ambient for that...
Post a reply to this message
|
![](/i/fill.gif) |