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Stephen <mcavoysAT@aolDOTcom> wrote:
> On Wed, 4 Feb 2009 09:58:54 +0100, "Thomas de Groot"
> <tDOTdegroot@interDOTnlANOTHERDOTnet> wrote:
>
> >
> >My experience is that, with translucent surfaces used as lamp shades, a bit
> >of ambient on the texture finish is working just fine. In all other cases
> >ambient should be 0.
>
> I can't say that I agree with you about using an ambient of zero unless you are
> talking about radiosity scenes. And I will stay away from them until Christoph
> fixes the code for that. I typically use an ambient between 0.1 and 0.3 for
> everyday scenes.
Interesting. I never use ambient > 0, except values of 1.0 for
radiosity/environment lighting, and special effects like those that Thomas was
referring to. I find ambient > 0 makes images look washed out and flat.
Mind you, > 90% of my test renders use radiosity...!
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