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Warp <war### [at] tag povray org> wrote:
> > In fully shadowed or unshadowed areas, only individual stray pixels
> > of 1/255 difference could be observed.
>
> I assume that's without using "area_illumination"?-)
Um... yes, I guess so.
> One could wonder that even if an area light is jittered, why couldn't it
> be always jittered in the same way from render to render? This could be
> beneficial in animations.
In case of a non-adaptive area light that should be rather easy to implement,
but for the typical circular adaptive orient area light it quickly gets
non-trivial I guess.
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