|
|
"JayWiz" <nomail@nomail> wrote:
> Is there some way we could have a prism type that would allow
> curves instead of straight lines?. I know all about the other line types, but
> frankly they are cumbersome. Ideally I would like to reads in the DXF
> polyline and then use it in a prism.
I have no idea about the DXF polyline, but doesn't any of the linear_spline /
quadratic_spline / cubic_spline / bezier_spline prism types do the job?
Then again, it seems that your problem is not so much how to represent it in
POV-Ray scene language, but the workflow of getting it from DXF to there
without going via braindead triangle meshes, right?
Maybe it's time for a project aimed at getting different file formats converted
to POV SDL without reducing POV to a mere mesh renderer (after all, it *can* do
spline-based prisms, it *can* do bezier patches, it *can* do... well, quite a
lot.
.... or maybe even "include" them directly from SDL somehow?
> The rendering I have done have been impressive to the architects and owners
> and they all ask if I used AutoCAD...no, I say, I use POVRay!
Heh, great to hear - looks like it is *some* good after all ;)
Post a reply to this message
|
|