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Nicolas Alvarez <nic### [at] gmail com> wrote:
> I didn't say other tools shouldn't be used at all. But somebody who created
> a texture in a graphic program, a mesh in a 3D modeller, and put the model
> with the texture as an image_map in a povray scene, doesn't seem worth
> putting in povray HOF, even if with only those two elements the image looks
> awesome.
Why not?
- If the main purpose of the HOF is to show off what can be achieved with POV,
then there's nothing wrong with it: After all, rendering textured 3D meshes
*is* something you can do with POV - and actually quite an important one, given
today's reality of 3D art.
- If the main purpose of the HOF is to show pearls produced by the POV
community, then there's nothing wrong with it either: After all, they *are*
created by the POV community, so if they *are* pearls, then the HOF is the
right place for them.
- What about showing off tools rooted in the POV community, like PoseRay? Even
if a scene might not have a single line of manually-written SDL code (or
*especially* then), it might show off the power of a Poser->PoseRay->POV-Ray
toolchain.
I think the HOF should reflect a cross-section of (impressive) works from the
POV community. If this community also does impressive shots of imported
textured meshes, then this should also reflect in the HOF.
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