POV-Ray : Newsgroups : povray.binaries.images : Lighting test : Re: Lighting test Server Time
1 Aug 2024 16:32:13 EDT (-0400)
  Re: Lighting test  
From: fidos
Date: 21 Jan 2009 14:45:00
Message: <web.49777a1bcf6a7f8c683bb8c50@news.povray.org>
nemesis <nam### [at] gmailcom> wrote:
> fidos escreveu:
> > Hello,
> >
> > Here a lighting test with MCPov 0.0.4
> > (http://pagesperso-orange.fr/fidos/MCPov/MCPov.html).
> >
> > Inspiration from a scene posted in this newsgroup
> > (http://news.povray.org/web.47fd8a6d74f49bc3ae42298f0%40news.povray.org).
> >
> > No texturing.
> >
> > 13 hours rendering on 4 cores of a Q6600 2.4 GHz.
>
> oh, only saw this now!  But I see jagged edges near the bright outside
> in the window/door to the right.  I thought one of the
> advantages/side-effects of path tracing was the accurate rendering of
> perfectly anti-aliased edges...

In fact I changed the pass accumulation. In the past, I cut the colors to a
maximum values. But it introduced a bias in the connvergence and I removed it.

Fidos


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