nemesis <nam### [at] gmail com> wrote:
> fidos escreveu:
> > Hello,
> >
> > Here a lighting test with MCPov 0.0.4
> > (http://pagesperso-orange.fr/fidos/MCPov/MCPov.html).
> >
> > Inspiration from a scene posted in this newsgroup
> > (http://news.povray.org/web.47fd8a6d74f49bc3ae42298f0%40news.povray.org).
> >
> > No texturing.
> >
> > 13 hours rendering on 4 cores of a Q6600 2.4 GHz.
>
> oh, only saw this now! But I see jagged edges near the bright outside
> in the window/door to the right. I thought one of the
> advantages/side-effects of path tracing was the accurate rendering of
> perfectly anti-aliased edges...
In fact I changed the pass accumulation. In the past, I cut the colors to a
maximum values. But it introduced a bias in the connvergence and I removed it.
Fidos
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