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Warp <war### [at] tagpovrayorg> wrote:
> The most common, and also easiest, task for which gdb is very handy is
> determining the exact point where a program crashes. You do it like this:
> ...
I'll give it a try next time I have a segfault or other crash to track down - I
guess it will be faster that valgrind for that job :)
Unfortunately, with debug information and no optimizations I don't see any crash
(still hoping for something to pop up in valgrind during cleanup though; we're
at 89% right now). But with a little luck it's the optimizations that make the
error surface, not the absence of debug info, so there is still hope that it
might get me somewhere.
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