POV-Ray : Newsgroups : povray.beta-test : Can someone force-test "balcony.pov"? : Re: Can someone force-test "balcony.pov"? Server Time
28 Jul 2024 12:28:06 EDT (-0400)
  Re: Can someone force-test "balcony.pov"?  
From:
Date: 20 Jan 2009 10:20:01
Message: <web.4975eb46c0d583029335918f0@news.povray.org>
"clipka" <nomail@nomail> wrote:
> "clipka" <nomail@nomail> wrote:
> > I experience segfaults when trying to render the balcony.pov sample scene with
> > what would be the beta.30-rad1 for Linux (which unfortunately isn't published
> > yet).
>
> Yet another additional note:
>
> When running on 4 cores, The segfault invariably occurs at about 68% into the
> final trace. That's roughly where the right leg of the table comes into view
> below the tablecloth; it doesn't say much however about the exact location of
> the problematic feature: The segfault could be related to a feature in a
> slow-rendering square.
>
> However, we can expect the problematic feature to be not too far away; what
> catches my eye right away are the items on the table - which use photon
> mapping.
>
> (Running POV in single-thread mode might allow to pinpoint the location of the
> problematic feature to a 32x32 square; unfortunately I haven't been able to get
> it to segfault yet... well, actually I did get it to segfault before, but I
> discarded the logfile before thinking about this, and at the moment I'm running
> slightly different code which doesn't seem to segfault single-threaded.)

Work here (with some patches posted on this forum about missing headers):

~/bin/povray -w600 -h800 +a0.3 balcony.pov

==== [Rendering...] ========================================================
Rendered 480000 of 480000 pixels (100%)1369 pixels (92%)
----------------------------------------------------------------------------
Render Statistics
Image Resolution 600 x 800
----------------------------------------------------------------------------
Pixels:           520438   Samples:         1009638   Smpls/Pxl: 1.94
Rays:            8689094   Saved:             73221   Max Level: 15/15
----------------------------------------------------------------------------
Ray->Shape Intersection          Tests       Succeeded  Percentage
----------------------------------------------------------------------------
Box                           38108326         7086401     18.60
Cone/Cylinder                 25201563         7811008     30.99
CSG Intersection              26250463         4233964     16.13
CSG Merge                      4073047         2148205     52.74
CSG Union                      2683481          364287     13.58
Height Field                   2361120          377505     15.99
Height Field Box               2361120         2316288     98.10
Height Field Triangle          9949624          401010      4.03
Height Field Block            10484599         3085837     29.43
Height Field Cell             32724633         5274428     16.12
Isosurface                     5095537          680201     13.35
Isosurface Container           5113550         5113313    100.00
Isosurface Cache                779879           77790      9.97
Mesh                           5243230          746253     14.23
Plane                         71584938        16822081     23.50
Sphere                         9680750         7800259     80.57
Torus                         14372278         1000488      6.96
Torus Bound                   14372278         1195715      8.32
Bounding Box                 963390087       301050865     31.25
----------------------------------------------------------------------------
Isosurface roots:           5090612
Function VM calls:         58457879
----------------------------------------------------------------------------
Roots tested:               1195715   eliminated:               467417
Shadow Ray Tests:          25295819   Succeeded:               5491122
Shadow Cache Hits:          3400666
Reflected Rays:             1145669   Total Internal:             9270
Refracted Rays:             1008717
----------------------------------------------------------------------------
----------------------------------------------------------------------------
Render Time:
  Photon Time:      0 hours  0 minutes  0 seconds (0.251 seconds)
              using 11 thread(s) with 0.844 CPU-seconds total
  Radiosity Time:   0 hours  0 minutes  6 seconds (6.699 seconds)
              using 8 thread(s) with 36.249 CPU-seconds total
  Trace Time:       0 hours  1 minutes 29 seconds (89.724 seconds)
              using 8 thread(s) with 494.350 CPU-seconds total
POV-Ray finished


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