"triple_r" <nomail@nomail> wrote:
> Sounds like a job for valgrind, but I don't know if that's practical for
> something this large. I used it yesterday. A bad pointer started causing
> problems in a completely unrelated spot. Took a couple minutes to solve with
> valgrind.
I have no experience whatsoever with that tool. What does it do? Is it easy to
use? I'm not developing on Linux, I just compile and run my code on it for
performance and render quality evaluation (my QuadCore happens to run Linux,
and having POV crunch away systematically on a bunch of ~30 standard scenes is
a piece of cake with a few shell scripts; doing the same on my Windows XP P4
and still trying to do other stuff besides would be a PITA ;)).
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