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"clipka" <nomail@nomail> wrote:
> I experience segfaults when trying to render the balcony.pov sample scene with
> what would be the beta.30-rad1 for Linux (which unfortunately isn't published
> yet).
Yet another additional note:
When running on 4 cores, The segfault invariably occurs at about 68% into the
final trace. That's roughly where the right leg of the table comes into view
below the tablecloth; it doesn't say much however about the exact location of
the problematic feature: The segfault could be related to a feature in a
slow-rendering square.
However, we can expect the problematic feature to be not too far away; what
catches my eye right away are the items on the table - which use photon
mapping.
(Running POV in single-thread mode might allow to pinpoint the location of the
problematic feature to a 32x32 square; unfortunately I haven't been able to get
it to segfault yet... well, actually I did get it to segfault before, but I
discarded the logfile before thinking about this, and at the moment I'm running
slightly different code which doesn't seem to segfault single-threaded.)
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