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"Thomas de Groot" <tDOTdegroot@interDOTnlANOTHERDOTnet> wrote:
> What it needs is (1) expression, (2) tiny bits of assymmetry, to make the
> figure human.
Thanks for the good advice. So far I've just been trying to get the proportions
right. That's proving to be difficult enough. I did it in Wings3D so symmetry
is always the last thing to go. If you get rid of that, then you have to make
any changes twice--and hope they come out the same. If I get a chance I'll try
your suggestions, but don't hold your breath. Real life beckons.
- Ricky
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