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"Bob Hughes" <omniverse charter net> wrote:
> Oh, and maybe the ear needs some redness from light shining through a bit.
> That SSS stuff. But I don't know what all you're able to do with that
> MC-POV...
It's actually rather limited in what it can do, but it seems quite good at
*that*.
Key features:
- sloooow
- patience always improves the results
- very realistic job at radiosity-like indirect diffuse illumination
- very good job at blurred specular reflections and refractions
- that's about it.
The basic idea behind it is to model diffuse illumination as a very blurred type
of reflection; blurred reflections, in turn, are modeled by adding some jitter
to the reflection, and sampling the whole image over and over again.
Classic lighting with dedicated light sources is disabled; instead, all light
comes from objects with emitting textures or media.
Subsurface scattering should be possible to model with media, just as in
standard POV-Ray, but there's no mechanism to speed it up (it actually would go
against MCPov's basic approach).
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