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"triple_r" <nomail@nomail> wrote:
> If you didn't already, I covered all the gaps in the door with transparent
> triangular portals when I tried this scene. This forces rays to be shot at the
> gaps, rather than hitting by chance. In other words, unless this was a snapshot
> after about eight seconds of rendering, it's gonna be a while.
That would help smoothing the "gaps" quickly - but would it also help with the
"stars" on the walls?
(And anyways, I would have missed an interesting picture ;))
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