POV-Ray : Newsgroups : povray.binaries.animations : Poor Man's Fluid Simulation : Re: Poor Man's Fluid Simulation Server Time
1 Jun 2024 18:56:43 EDT (-0400)
  Re: Poor Man's Fluid Simulation  
From: triple r
Date: 8 Jan 2009 14:15:00
Message: <web.49664fd3c4fc4309ef2b9ba40@news.povray.org>
William Tracy <wtr### [at] calpolyedu> wrote:
> The biggest fundamental problem with this approach is that Povray blob
> objects do not conserve mass. When they approach each other, they become
> much bigger than when they separate.

But at least discrete mass is conserved.  With enough particles, you wouldn't
really notice the difference.

> Mechsim is a patch to Povray; AFAIK the physics simulation is done in C
> code.

But to do something like more complex force laws between nearest neighbors, I
suspect you'd either have to do it in POV-Ray or patch it in.  I'm not sure the
framework, as much flexibility as there is, allows you quite that much freedom.
Or if it does, it's probably O(n^2).

> Unfortunately, I have another project (not Povray related) that's using
> up my CPU cycles right now, so I may not get to play with this much
> more.

Always unfortunate.  My CPU cycles (my brain's, not my computer's) are in short
supply too, although I'm just kinda spinning my tires on the other project.
Perhaps time for a few more all-nighters...

 - Ricky


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