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William Tracy <wtr### [at] calpolyedu> wrote:
> The biggest fundamental problem with this approach is that Povray blob
> objects do not conserve mass. When they approach each other, they become
> much bigger than when they separate.
But at least discrete mass is conserved. With enough particles, you wouldn't
really notice the difference.
> Mechsim is a patch to Povray; AFAIK the physics simulation is done in C
> code.
But to do something like more complex force laws between nearest neighbors, I
suspect you'd either have to do it in POV-Ray or patch it in. I'm not sure the
framework, as much flexibility as there is, allows you quite that much freedom.
Or if it does, it's probably O(n^2).
> Unfortunately, I have another project (not Povray related) that's using
> up my CPU cycles right now, so I may not get to play with this much
> more.
Always unfortunate. My CPU cycles (my brain's, not my computer's) are in short
supply too, although I'm just kinda spinning my tires on the other project.
Perhaps time for a few more all-nighters...
- Ricky
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