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Hi people!
While taking a closer look to the motionblur in megapov, I regonized that a
vertex-motionblur is possible.
All examples working only with transforms, such as translate, rotate, scale...
I've started to write a universal PovScript to handle a syntax, which is very
similar to the mesh2 syntax that generates the motionblur bases on geomagnetic
information from two frames.
The syntax for the geometry looks like this:
#declare Vertex_Vectors=array[1140][3]
{
{0.0750842,-1.98293,4.51802},
{0.106474,-1.58801,4.71834},
.......
#declare Normal_Vectors=array[1140][3]
{
{-0.996115,0.0880451,-0.00146716},
{-0.996944,0.0780921,0.00226744},
.......
#declare Uv_Vectors=array[1140][2]
{
{0.447334,0.909562},
{0.447334,0.909562},
.......
If you already familiar with the mesh2 syntax, you'll see the similarities.
I've already start to write a script for 3DS-MAX to export animated geometry, so
that it cam be rendered with motionblur in MegaPov.
I'm still working on it, but I'll think, I can share a working version in the
next two weeks.
The video shows a "running box", animated with MAX and was exported by my first
script and rendered with MepaPov
Holger :)
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Attachments:
Download 'vector-mb.avi.dat' (673 KB)
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