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"clipka" <nomail@nomail> wrote:
> "clipka" <nomail@nomail> wrote:
> > "Kenneth" <kdw### [at] earthlinknet> wrote:
> > > Clipka mentioned in a recent post that bounding in 3.7 has been re-worked;
> >
> > Never did. So that was either someone else, or a misunderstanding.
>
> Hm... well, maybe did after all, I guess... in conjunction with area lights.
Area lights! The Cabal scene had 25 area_lights.
As an experiment, I removed a few elements from the scene to see if I could
isolate the cause of the speedup.
Here are the render times in seconds (does not include parsing time):
(hope this table formats properly)
v3.6 v3.7 speedup
basic scene 130 36 3.6X
basic scene + radiosity 1014 127 8.0X
basic scene + area lights 3121 181 17.2X
basic scene + area lights + radiosity 3401 255 13.3X
Radiosity and area lights appear to be much faster on v3.7, faster than just the
multicore speedup. I suspect the algorithm and/or compiler have generated much
more efficient code in v3.7.
Cheers,
Rob.
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