POV-Ray : Newsgroups : povray.binaries.images : mesh2 : Re: mesh2 Server Time
1 Aug 2024 04:12:42 EDT (-0400)
  Re: mesh2  
From: clipka
Date: 2 Jan 2009 09:25:00
Message: <web.495e22c57707fe409fcd4c570@news.povray.org>
Wijnand Nijs <w.n### [at] alf4alldemonnl> wrote:
> Strange is that with the conversion (Poseray): 1. one face has the wrong
> vertex and 2. some normals are disappeared (no rounding). Is there a way
> to correct it manually?

Hum... what way did that mesh travel to get to POV-Ray, in terms of tools & file
format conversions, and how large is it (number of faces & vertices)?

I've seen 3ds exports from different programs do very nasty things to otherwise
perfectly fine meshes if they reached a certain complexity.


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