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Wijnand Nijs <w.n### [at] alf4alldemonnl> wrote:
> A test with a mesh2 object for different outside (texture) and inside
> (interior_texture) textures. The test to use the interrior_texture in
> combination with a texture_list fails. Any idee?
>
> Strange is that with the conversion (Poseray): 1. one face has the wrong
> vertex and 2. some normals are disappeared (no rounding). Is there a way
> to correct it manually?
>
> Greetings...
> Wijnand
Odd about the vertex change. You could maybe track it down manually if you
can't fix it otherwise.
As for the normals, if you are refering to the shadow line blockiness, this is
not an error or normals disappearing, it is a known "bug/feature" (actually not
really a bug, but it does bug people...)
See "2.4.8 The shadow line artifact" for an explanation.
-tgq
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