POV-Ray : Newsgroups : povray.binaries.images : mesh2 : Re: mesh2 Server Time
1 Aug 2024 04:18:27 EDT (-0400)
  Re: mesh2  
From: Trevor G Quayle
Date: 2 Jan 2009 09:20:00
Message: <web.495e22477707fe40c67b294d0@news.povray.org>
Wijnand Nijs <w.n### [at] alf4alldemonnl> wrote:
> A test with a mesh2 object for different outside (texture) and inside
> (interior_texture) textures. The test to use the interrior_texture in
> combination with a texture_list fails. Any idee?
>
> Strange is that with the conversion (Poseray): 1. one face has the wrong
> vertex and 2. some normals are disappeared (no rounding). Is there a way
> to correct it manually?
>
> Greetings...
> Wijnand

Odd about the vertex change.  You could maybe track it down manually if you
can't fix it otherwise.

As for the normals, if you are refering to the shadow line blockiness, this is
not an error or normals disappearing, it is a known "bug/feature" (actually not
really a bug, but it does bug people...)
See "2.4.8  The shadow line artifact" for an explanation.

-tgq


Post a reply to this message

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.