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"nemesis" <nam### [at] gmail com> wrote:
> It's a megapov patch based on path-tracing and reportedly very accurate. Very
> slow too, but more accurate no doubt than current radiosity.
Hehe - *current* radiosity is flawed, no doubt :)
Anyway: I guess I'll have a close look at that one, because it seems to be very
well suited to assess how a scene *should* look with radiosity.
I also think that some of the ideas may work well in radiosity, too.
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