|
![](/i/fill.gif) |
"triple_r" <nomail@nomail> wrote:
> Trying out a very similar scene in MC-POV, but at 1:30, I can tell you that the
> 1 hour result won't be worth posting. Of course I can be very patient if I
> need to, so no complaints here! Speaking of MC-POV though, are there any plans
> to include the montecarlo subsurface scattering?
Well, here's the MC-POV version I did last night anyway. It's about twenty
hours of serial time (divided by two cores) with a single point source behind
the wall, and a blue source inside the room. The problem with MC-POV seems to
be that some effects end up over-sampled while others are very noisy. I
haven't figured out how to control this well, yet. Perhaps better portal setup
would fix the problem, but at the moment I think radiosity is the horse to bet
on for most scenes. You do get nice sharp shadows with path-tracing, though.
- Ricky
Post a reply to this message
Attachments:
Download 'test1.jpg' (66 KB)
Preview of image 'test1.jpg'
![test1.jpg](/povray.binaries.images/attachment/%3Cweb.495bf3a16422692f48cd84a0%40news.povray.org%3E/test1.jpg?preview=1)
|
![](/i/fill.gif) |