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Jellby <me### [at] privacy net> wrote:
> Coincident surfaces maybe? If each wall is a different block, do these
> blocks overlap?
The initial thing I used was a mesh, which was basically a box, with a smaller
box cut out of it to form the room, and open at the bottom. The floor was
raised a little bit to make it wasn't coincident with the bottom surfaces of
that mesh.
I later tried to do the same with CSG, again using a box with a smaller box cut
out, this time leaving the bottom closed.
Same effect.
I'm not sure which version I used for the shots I posted, but at the moment I
actually don't really care too much.
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