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"Reactor" <rea### [at] hotmail com> wrote:
> Would you mind making the source available? I have been experimenting with
> radiosity under 3.6 recently, and I've run into an odd, non-intuitive way of
> getting certain difficult to render scenes to trace correctly. I also want to
> see how the recursive sampling does under MegaPov 1.2.1.
Whoops - somehow this post of yours slipped past me...
Tell me about those experiments - it may help me identify some more quirks in
the radiosity code.
> Since the images is still not very accurate and your settings seem to be fairly
> high (in comparison to what I use for most scenes), I think this would be a
> good test of some alternate methods.
Sure, give it a try. But promise to tell me about your results ;)
As it is now, it needs a texture named "Parquetry_plain.png", but I guess that
doesn't really matter, so you may want to replace it with a uniform pigment.
The original texture I use is too large to post it.
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