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Warp <war### [at] tag povray org> wrote:
> > Takes a lot of samples though to get flat and comparatively rough surfaces to
> > look good, so be prepared for overnight renders.
>
> Not very feasible with very complex scenes which may have other
> slow-to-render elements, unless you have a couple of years to wait for
> the render to finish.
It gets less dramatic if your other slow-to-render elements can be boiled down
to jitter as well; e.g. for media effects, you can crank down the quality and
rely on a lot of jitter, too.
You'll admittedly run into problems when your slow-to-render elements are
geometric shapes, like isosurfaces for instance.
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