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"Samuel Benge" <stb### [at] hotmailcom> wrote:
> Hey clipka (and everyone else who might be interested),
>
> There's a quick workaround for 3.7 radiosity.
I'm actually not interested in quick workarounds, but getting the thing to
ultimately work fine without them :)
> 3.7's radiosity doesn't seem to like high count values,
That's very interesting for me to hear. Can you describe what's wrong with it,
and maybe post a sample scene?
> so to get more detail you can apply a small-scale
> global surface normal to all objects in your scene like so:
>
> #default{
> finish{ambient 0}
> normal{bumps .25 scale .001}
> }
>
> You can now get away with lower (<300) count settings. It's a hack--I admit
> it--but it's worth it for difficult scenes. This works just fine with custom
> pretrace_start/end and low error_bound settings as well. You'll need good
> antialiasing settings to go along with it:
Hm - sounds to me like you're actually using the normals to force more samples
to be taken. Does this any good to rendering time?
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