Warp <war### [at] tag povray org> wrote:
> I don't really understand people's obsession in making radiosity-only
> scenes. Radiosity calculates diffuse lighting only. If you use only radiosity
> to calculate the lighting of the scene, the entire scene will consist of
> purely diffusely lighted surfaces. There will be no specular component.
That's where the HDRI and reflections with micronormals come into play :)
Honestly, this combination really rocks. Your classic specular highlights are
nothing compared to what you can get out of this combo.
Takes some rendering time though.
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