"Samuel Benge" <stb### [at] hotmailcom> wrote:
> "clipka" <nomail@nomail> wrote:
> >
> > Different code though - but not at all optimized for this scene. Just some
> > changes I thought would be good. I guess they are...
>
> Hey clipka (and everyone else who might be interested),
>
> There's a quick workaround for 3.7 radiosity. 3.7's radiosity doesn't seem to
> like high count values, so to get more detail you can apply a small-scale
> global surface normal to all objects in your scene like so:
>
> #default{
> finish{ambient 0}
> normal{bumps .25 scale .001}
> }
>
> You can now get away with lower (<300) count settings. It's a hack--I admit
> it--but it's worth it for difficult scenes.
BTW, Samwise is one of our resident wizards -- Jaime and Gilles too but they
seem to be a bit off in other planes of existence -- and is well versed in
povray black crafts. Heed his magic words. :)
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