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"clipka" <nomail@nomail> wrote:
> This scene shows an unlit room, with an almost-but-not-quite closed door,
> leading outside into blazing light.
Yeah, I had one of those myself. POV-Ray gives this creepy feeling to scenes
where light comes solely from the outdoor through a semi-opened door... :)
I think the light coming through the corner of the wall and floor can be
suppressed by having actual walls with thickness, like a scaled box.
> Well, that's what it *should* show. See for yourself what 3.6 and the
> 3.7.0.beta.29 make of it.
>
> I admit that I didn't use top quality settings for those shots - but compare it
> to what *can* be made out of it. Exactly the same scene. Exactly the same lousy
> radiosity settings.
The radiosity settings don't seem so lousy.
> radiosity {
> pretrace_start 0.08
> pretrace_end 0.004
> count 300
> nearest_count 10
> error_bound 0.15
> recursion_limit 3
> low_error_factor 0.5
> gray_threshold 0
> minimum_reuse 1/1024
> brightness 1.0
> adc_bailout 0.01/2
> }
> bounces) and a higher count (to get everything less splotchy)
That, mainly. But I believe error_bound should actually go up a little: it
should also be faster to test. Try with error_bound .8 first.
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