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Thorsten Froehlich <tho### [at] trfde> wrote:
> Well, it does not (fully, at least) explain why some scenes are brighter in
> 3.7 in some areas. It could indeed explain the dark spots though.
I haven't figured that one out yet, but at the moment I suspect side effects
from other parts of the lighting model. I'm getting quite close to the original
3.6 code at the moment, as far as the radiosity stuff goes.
One thing I noticed was that the balcony scene, when rendered without photons,
does not show the shadow of the drink, so obviously there's some more work to
be done than just radiosity.
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