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"Thomas de Groot" <tDOTdegroot@interDOTnlANOTHERDOTnet> wrote:
> Nice. Interesting place :-)
>
Thanks. I probably spent the most time with the torch flames, getting them to
look right--then rigging them for animation. (*Every* time I render this scene,
I change their look slightly; can't resist the temptation.) Oh, I just
discovered that this particular torch is directly underneath a wooden beam.
Hmm, whoever built this dungeon did a bad job. :-p It hasn't burned down yet,
though.
Each flame has four randomly 'dancing' areas_lights to cast shadows; looks quite
natural during animation. The flame 'container' is an isosurface, the shape of
which also undulates during animation.
Something interesting: Despite this scene's complexity, it renders faster
(almost fifteen times faster!) with Bounding=off. Probably due to an
area_light/looks_like object/bounding problem (in v3.6.1c), which I posted
something about in advanced-users. But that may not be the entire reason for
the slow-down; don't know for sure. A useful discovery, in any case.
KW
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