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"Trevor G Quayle" <Tin### [at] hotmail com> wrote:
> I'm not sure how you are applying the texture, but it's likely the uv mapping
> that is causing you an issue as the pattern is not getting scaled as expected
texture applied like any other ...
#declare tileplaid =
texture {
pigment { uv_mapping
gradient x
pigment_map{
[1/7 rgb 1][1/7 gradient y
colour_map{
[(1/7)*.5 rgb 1]
[(1/7)*.5 rgb <.6,.6,1> ]
}
]
}
scale <1/160,1/20,1>*.7
}
finish { basic_finish }
}
#declare pool_box =
difference {
box { <-8, -66.5, -8> <232, 0, 232> } // legoworld hole
box { <0, -65, 0> <224, 1, 224> }
texture { tileplaid }
translate <-8,0,-8>
}
union {
object { pool_box }
object { TQ_water2 }
object { beachball scale 8.5 rotate z*45 rotate y*-55 translate <30,6.5,55> }
translate y*4
}
You have been such a fantasic source on this, didn't mean to derail your thread.
I could see someone had a clue on water.
That is the code, 2:1 and 8:1, that made the image which all speaks for itself:
I never expect perfection, but expect imperfection that is for me to... enhance.
I hesitate to say perfect.
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