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"Trevor G Quayle" <Tin### [at] hotmail com> wrote:
> The actual water (as a heightfield as in the renders):
> -tgq
Big enough to see the tile is starting to swirl like the outdoor pool image.
I am scaling the tile to get an approx 0.4 to 1 tile size (eyeballed), but that
scales the grout also. It's boggling.
This pool has a depth of 60; I wanted to see how far down the wall could be
seen. The outdoor pool looked like 3.5 feet. (about 10 for Lego ppl)
Tile scaling needs ... ? doh!
#declare tileplaid =
texture {
pigment { uv_mapping
gradient x
pigment_map{
[1/7 rgb 1][1/7 gradient y
colour_map{
[1/7 rgb 1]
[1/7 rgb <.6,.6,1> ]
}
]
}
scale <1/160,1/20,1>*.7
}
finish { basic_finish }
}
#declare pool_box =
difference {
box { <-16, -66.5, -16> <224, 0, 224> } // legoworld hole
box { <-8, -60, -8> <216, 1, 216> }
texture { tileplaid }
}
Many thanks go to Professor Trevor G Quayle.
Thank you, this is great water.
(have yet to discover what went wrong with 1st poolwater)
Beginning to look like "outdoor-pool-image" could be achieved.
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