POV-Ray : Newsgroups : povray.binaries.images : Bathtub - take 2 : Re: Bathtub - take 2 Server Time
1 Aug 2024 14:30:25 EDT (-0400)
  Re: Bathtub - take 2  
From: alphaQuad
Date: 20 Dec 2008 10:55:01
Message: <web.494d14796655db18b4cbed3d0@news.povray.org>
"Trevor G Quayle" <Tin### [at] hotmailcom> wrote:

> The actual water (as a heightfield as in the renders):
> -tgq

Big enough to see the tile is starting to swirl like the outdoor pool image.

I am scaling the tile to get an approx 0.4 to 1 tile size (eyeballed), but that
scales the grout also. It's boggling.

This pool has a depth of 60; I wanted to see how far down the wall could be
seen. The outdoor pool looked like 3.5 feet. (about 10 for Lego ppl)

Tile scaling needs ... ? doh!

#declare tileplaid =
texture {
    pigment { uv_mapping
      gradient x
      pigment_map{
        [1/7 rgb 1][1/7 gradient y
          colour_map{
            [1/7 rgb 1]
            [1/7 rgb <.6,.6,1> ]
          }
        ]
      }
      scale <1/160,1/20,1>*.7
    }
    finish { basic_finish }
}
#declare pool_box =
difference {
    box { <-16, -66.5, -16> <224, 0, 224> } // legoworld hole
    box { <-8, -60, -8> <216, 1, 216> }
    texture { tileplaid }
}


Many thanks go to Professor Trevor G Quayle.

Thank you, this is great water.
(have yet to discover what went wrong with 1st poolwater)

Beginning to look like "outdoor-pool-image" could be achieved.


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Download 'legoworld_pool2test.png' (529 KB)

Preview of image 'legoworld_pool2test.png'
legoworld_pool2test.png


 

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