POV-Ray : Newsgroups : povray.binaries.images : Bathtub - take 2 : Re: Bathtub - take 2 Server Time
1 Aug 2024 14:34:24 EDT (-0400)
  Re: Bathtub - take 2  
From: alphaQuad
Date: 20 Dec 2008 01:15:01
Message: <web.494c8c2a6655db18fb8a7bfa0@news.povray.org>
"Trevor G Quayle" <Tin### [at] hotmailcom> wrote:

> I played around with coming up with a nice water today.

Indeed.

log_E(0.58)
log(.58)/log(2.7182818284590452353602874713526) =
-0.544727175441672
#local FD=-60/ln(0.58); //Fade distance = 110.146882

so what does .58 refer to?

#declare WHit=0.45;
water-height ??? what does 0.45 refer to?

I can really appreciate the dimension considerations.

Reflection was unconvincing with 2 light-levels in the BG;
 still working on a tile pool perhaps.

Sky and lighting remains the same.
absorption from: 1-<0.51373, 0.70588, 0.70588>
to: <0.272, 0.046, 0.010>
(c_H2O_abs // rgb 1-WCol)

Top quality Lego bricks = parse time. Brick quality should have been a
brick(param), then you could save time where it isnt needed and have highQ
bricks in view.


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