"Trevor G Quayle" <Tin### [at] hotmail com> wrote:
> I played around with coming up with a nice water today.
Indeed.
log_E(0.58)
log(.58)/log(2.7182818284590452353602874713526) =
-0.544727175441672
#local FD=-60/ln(0.58); //Fade distance = 110.146882
so what does .58 refer to?
#declare WHit=0.45;
water-height ??? what does 0.45 refer to?
I can really appreciate the dimension considerations.
Reflection was unconvincing with 2 light-levels in the BG;
still working on a tile pool perhaps.
Sky and lighting remains the same.
absorption from: 1-<0.51373, 0.70588, 0.70588>
to: <0.272, 0.046, 0.010>
(c_H2O_abs // rgb 1-WCol)
Top quality Lego bricks = parse time. Brick quality should have been a
brick(param), then you could save time where it isnt needed and have highQ
bricks in view.
Post a reply to this message
Attachments:
Download 'legoworld_pool2.png' (107 KB)
Preview of image 'legoworld_pool2.png'
![legoworld_pool2.png](/povray.binaries.images/attachment/%3Cweb.494c8c2a6655db18fb8a7bfa0%40news.povray.org%3E/legoworld_pool2.png?preview=1)
|