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"alphaQuad" <alp### [at] earthlink net> wrote:
> "Trevor G Quayle" <Tin### [at] hotmail com> wrote:
> > Ny further critique, suggestions are more than welcome.
> >
> > -tgq
>
> Don't know if you posted any script or what youre using for normals.
> Here's a Cousin Ricky norm and the one I did for the Lego pool.
> not in that order
>
> #declare n_surface = normal {
> function { f_ridge (x, y, z, 0.1, 1.0, 7, 0.7, 0.7, 0) } 2
> // function { f_ridged_mf (x, y, z, 0.1, 3.0, 7, 0.7, 0.7, 2) } 2
> }
> //f_ridge = function { internal(58) }
> // Parameters: x, y, z
> // Six extra parameters required:
> // 1. lambda
> // 2. octaves
> // 3. omega
> // 4. offset
> // 5. Ridge
> // 6. noise
> // Parameters: x, y, z
> // Six extra parameters required:
> // 1. H
> // 2. Lacunarity
> // 3. octaves
> // 4. offset
> // 5. Gain
> // 6. noise
The water surface is f_ridged_mf(x,y,z, 0.1, 3, 7, 0.7, 0.7, 2) plus procedural,
hand placed ripples. It is not a normal though, but actually a heightfield.
-tgq
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