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"Trevor G Quayle" <Tin### [at] hotmailcom> wrote:
> I wasn't originally going to go in this direction, but with some of the comments
> on my previous render I ran through some alterations.
>
> -toned down the darkness of the water. It still looks dark, but actually that
> is mostly due to environment reflection.
> -altered the waves of the water. toned down the choppiness and added ripples
> -changed some of the faucet textures
> -changed the image plane (it is a image/bump map not procedural)
> -most importantly, added AA. Only set to 0.3 but coame out pretty godd still.
>
> Ny further critique, suggestions are more than welcome.
>
> -tgq
a picture is worth 1000 words? Water is clear for the most part, perhaps this is
bad example for an indoor tub, but I noticed the lighting in this outdoor photo;
tile is blue but the color in contrast shows the clarity.
Also couldn't get over the reflection and specular, once I got over the girl.
2 reasons I cut her out:
No one would look and the pool
I'd expect someone would have a cow
Anyway, take/find a picture, and you will see how close or far off you are.
Water; the ultimate challenge.
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