I wasn't originally going to go in this direction, but with some of the comments
on my previous render I ran through some alterations.
-toned down the darkness of the water. It still looks dark, but actually that
is mostly due to environment reflection.
-altered the waves of the water. toned down the choppiness and added ripples
-changed some of the faucet textures
-changed the image plane (it is a image/bump map not procedural)
-most importantly, added AA. Only set to 0.3 but coame out pretty godd still.
Ny further critique, suggestions are more than welcome.
-tgq
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